All righty, here's what we made for the City Confrontation!
Spartan-Phoenix [link] made ->[link]
HatsuPahin [link] made -> [link]
And Introducing AtLarge [link] who made [link]
If I'm missing anyone let me know right away and I'll add you to the list!
Because this was a design-intensive confrontation, grading will be on a scale of one to ten points for the model, with information as a bonus point. Please also provide a brief critique along with your scores. Here's the rules from the initial post, they may help you decide how to score the entries:
"Ojective: To create a building to be used in a city setting. There are no restrictions on building type. We do ask that you include with your building a strip of sidewalk and possible some street. The more detail you add to the building's exterior the better it'll look in a completed city."
Grading opens NOW!!! and ends Wendsday 10 October 2007. Please put all ratings in a single comment and rate all entries except for your own.
Devious Comments
6.5/10
Straight-forward, Straight-lines, and straight up. While this building has nearly unlimited possibilies, it's extremely repetitive and so very everyday. But wait... Whether it was accidental genius or meticulous planning, you managed to shine things up nicely with that reflection on the windows. It reminds me of one of those buildings in which people say they see visions of the biblical Mary! So yes, this DoGA is good. But only good.
EJ Shoe Co. by AtLarge
10/10
(+1 info)
Final score 10.
This is perhaps one of the most beautiful DoGAs I've ever seen. The attention to detail is just wild. My one major complaint is that these pictures aren't sharper. I'm not sure whether it was lack of time or DA trying to save space by compressing your image, but you're still getting a ten because of that info. Some of it's a little tangental, but it's just so real.
Definitively Awesome.
Now for the grading
Historic Post Office by HatsuPahin
9.75/10
info +1
Final 10.75
This is an expertly modeled and textured building and shows that doga can be taken to new levels by a skilled modeler (such as HatsuPahin who clearly is). The details in this model are excellent, from the texturing to the engraved statue, and the entire scene pushes the limits of what can be done with the default parts. The windows are very well modeled and complete the building quite well. The only thing I can say about this that is not positive, is that window texture is effective but leaves me wanting something more, perhaps the choice of background causes this. Other than that it is an excellent model and render.
EJ Shoe Co. by AtLarge
100000000000/10
info +1
Final 100000000001
Ok, this is simply the best building I have ever seen done in DoGa period. While Hatsu's image pushed the limits of doga, this one has broken them. I was hesitant to believe this was even modeled in doga, let alone rendered in it, and it took me several seconds to pick out the few recognizable features of doga (the rust texture, the chain link fence) The windows here are simply amazing, as are the effects present in the interior render It looks like it could be straight out of a present day video game screen.
Model: 6/10
Info: 0/1
Final: 6/10
As Hatsu stated, it's just a building and not much more; I found the apparent lack of textures rather disappointing as well. I originally thought I was going to have to take another point off for lack of sidewalk, but after rereading the objectives I see that it was not actually required; though including it might have helped the score. My suggestions would be to try subtle textures and material changes. Also make sure you have enough time to finish things. I looked at some of your other models and judging from them this could have been better if you had perhaps started earlier. On a more positive note, this is most likely somewhat light on polygons, which would make it excellent as a piece of background in a high action animation.
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Hatsu Pahin's Historic Post Office
Model: 8/10
Info: 1/1
Final: 9/10
While I feel this model is excellent on the whole, there are a few things which I found substandard. The main thing which I would suggest done differently would be to reduce the texture and bump strengths. As they are now the roof, road, and concrete look overly rough and noisy. Secondly, the lack of texture on the clock faces, clock hands, and window pains drew away from the model's appearance a little, although this is lessened in the render with lighting effects. Also, I think the sidewalk look too blue, but I don't think that is nearly worth taking points off for. The Hermes was a nice.
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Keep up the good work guys!
-AtLarge
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